


With its linear structure, all you really have to do is claw your way through throngs of enemy AI and square up against some pretty impressive end of level bosses. Wolverine is a feisty and intensive character with a penchant for over the top execution style killings and Raven Software have done a wonderful job trying to replicate the same level of intensity throughout the game. The game is first and foremost a button mashing, hack and slash fest with some puzzle elements thrown in to break up the sometimes monotonous gameplay. Think the Devil May Cry and God of War series type of fun. In fact, it was a lot of fun.guts wrenching, appendage dismemberment kind of fun.

I took the afternoon off, headed home, crept into my special room, lit torches and sharpened my trusty pitchfork in anticipation of another witch-hunt (see my Godfather 2 review) before inserting the game into the gaming port.Īn hour into the game and I had to face a startling reality, the game didn't suck. With that in mind and knowing full well I had been tasked with reviewing X-men Origins: Wolverine, I braced myself. Games of that ilk (with the odd exception of course) are synonymous with lack lustre game play, debatable aesthetics and a plot alien to their source material What is it about movie / comic based games that has developers across the gaming spectrum scurrying to churn them out? Please send answers on a postcard, because I really would like to know.
